Sonntag, 6. November 2011

The First Theme: Game Hacking

So my first 'big' topic will be game hacking. That is a very famous problem especially in the Free-to-Play gaming scene, but also other games are effected, as example Call of Duty

First I'd like to say that hacking is literally the wrong term. You do not hack in games like you would hack a website or a network. You just do what you'd call cheating in offline games: You start flying, you have unlimited ammo or health, you see enemys through walls. You might wonder now why it's called hacking, then. The creators of the hacks bypass the anti-hack system that many games have. So they do the same as "big" hackers do when hacking a website: They look for mistakes in the system and use them to get their programm through and allow players to use it.

For the hack creators it's mainly a business: Almost all hacking websites do offer VIP hacks. You have to pay money for them. Game hacking is not illegal at the moment, unless you hack something that other players couldn't get without paying money.

And why is hacking bad? You gain an advantage. Whether it's big or not doesn't matter, by the way, that always depends on the used kind of hack - but I'll come to this later. If you use cheats, then you have higher chances to win then legit players have. Further, you destroy the game's fun usually as it is pretty annoying if you get owned by a flying superman with unlimited ammunition and health.

In the following blogposts I'll explain what functions of hacks exist and I'll also say what you - as a legit player - can do to stop hacking. Sounds interesting? Then subscribe to my blog!

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